Spline
Paths, walls, fences and pipes along a spline, or scatter filling a closed area. Stack meshes into walls, follow landscape layers, keep off tagged roads.
Spline guide →Volume
Dress a room's floors, walls and ceilings, or the outside of rocks and props. Pick faces by the way surfaces face, pile meshes out of any surface.
Volume guide →Mesh Cover
Grow moss, vines, debris and decals over meshes already in the level, by top, side and bottom, facing a direction or along tagged splines.
Mesh Cover guide →Built for fast iteration
Layers that respect each other
Later layers avoid earlier ones. Solo and Mute any layer while you tune.
Clusters and cover by intent
Smaller meshes gather around each main mesh; moss and vines grow where you want them.
Stack Vertical
Brick walls, sandbag walls, crate piles and rock towers from a single mesh list.
Footprint
See instances, memory, streaming and GPU cost, and how much each optimize step saved.
Presets
Save a look once and reuse it on any spline, volume or cover tool.
Convert to Mesh
Bake the result into highly optimized ISM (Instanced Static Mesh) geometry when you're done.