PMPropMaster PCG

PCG tools for Unreal Engine 5.8

Turn a blockout into a dressed scene in minutes.

Three procedural dressing tools for designers and environment artists. Draw a spline, drop a box or pick a mesh, and PropMaster fills it with your meshes, clusters, moss and decals. Every result is seeded and editable.

Spline

Paths, walls, fences and pipes along a spline, or scatter filling a closed area. Stack meshes into walls, follow landscape layers, keep off tagged roads.

Spline guide →

Volume

Dress a room's floors, walls and ceilings, or the outside of rocks and props. Pick faces by the way surfaces face, pile meshes out of any surface.

Volume guide →

Mesh Cover

Grow moss, vines, debris and decals over meshes already in the level, by top, side and bottom, facing a direction or along tagged splines.

Mesh Cover guide →

Built for fast iteration

Layers that respect each other

Later layers avoid earlier ones. Solo and Mute any layer while you tune.

Clusters and cover by intent

Smaller meshes gather around each main mesh; moss and vines grow where you want them.

Stack Vertical

Brick walls, sandbag walls, crate piles and rock towers from a single mesh list.

Footprint

See instances, memory, streaming and GPU cost, and how much each optimize step saved.

Presets

Save a look once and reuse it on any spline, volume or cover tool.

Convert to Mesh

Bake the result into highly optimized ISM (Instanced Static Mesh) geometry when you're done.